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The scoring system used in World Series of Mahjong is a system developed
for international mahjong competitions with these
goals: rules simplicity and ease of learning, international fairness,
and game playability (competition of skill). At its core are the
scoring "patterns".
| 1. |
Only
the winning hand is scored. The winning player collects
points corresponding to the value of his hand, from
the
other three players according to the "payoff
scheme". |
| 2. |
The
44 "patterns" are listed below. Each pattern
specifies a certain condition; for fulfilling the
specified condition, the
winning hand scores the specified point value. There
are no "basic points" added for winning
the hand itself; a hand
scores only for the patterns it contains. |
| 3. |
The
patterns are organized into categories and series.
In the numbering, the first number indicates the
category, and
the second number indicates the series (within that
category). For example, "3.3" indicates
the "Honor Tiles" category
and the "Winds" series. |
| 4. |
Additive
Rule: When the winning hand fulfills the conditions
for multiple patterns, the value of the hand is
generally the
sum of the values of the relevant patterns. (The
multiplicative "Faan" system is not used.)
You can count all patterns
contained in the hand (even if one of them "implies"
another), provided that they belong to different
series. You cannot
count multiple patterns from the same series, nor
can you count the same pattern more than once. ("3.1
Value Honor"
is an exception: you can add 10 points for each
set of value honors in your hand.) As an example,
a hand with "Four
Concealed Triplets" is always also a "Concealed
Hand" and an "All Triplets" hand,
so such hand always scores at least
125+5+30=160 points. |
| 5. |
5-point
Minimum Requirement: A hand must contain at least
5 points (i.e. any one pattern) in order to win.
A regular
hand which does not contain any patterns (called
a "chicken hand") is not allowed to win;
such would be treated as a "false win".
|
| 6. |
Maximum
Limit: There is a "limit" of 320 points.
If the hand contains multiple patterns of which
values add up to 320
or more, the hand scores 320 points (called a "Compound
Limit Hand"). But if the hand contains a pattern
which has a
listed value of 320 or more (called a "Listed
Limit Hand"), it scores the single highest-valued
pattern in the hand.
(It scores for one single pattern only.) |
| 7. |
For
some basic rules on winning and scoring, please
see the section on "Scoring the Winning Hand"
in the "Mahjong
Rules" chapter, in particular the rule on "Freedom
of Count". |
|
| 1. |
Fixed
Income Principle: The total income of the winning
player is determined solely by the total value of
the patterns in
his hand: the income is always 3 times the pattern
value. It will not fluctuate just because the player
luckily self-draws.
The payoff scheme here specifies how this payment
should be split among the three other players. |
| 2. |
Everybody
pays for self-draw: When the winner self-draws,
no one is "responsible". When no one is
responsible, the
payment is split equally among the three other players:
each player pays the winner 1 time the total pattern
value of his
hand. |
| 3. |
Discarder
pays for big hands: When the winner wins on discard,
in general the discarder is "responsible"
(exception
explained below). 30 points is taken to be the standard
score value; for small hands of 30 points or less,
the three
players split the payment equally (regardless of
who is responsible), and each player pays the winner
1 time the total
hand value. For a big hand of over 30 points, each
player first pays the winner 30 points, and then
the responsible
player pays the rest. For example, if the winning
hand is 70 points, the two non-responsible players
each pay 30 points,
and the responsible player pays the remaining 150
points. The winner gets in total 210 points, which
is exactly 3 times
70 points. |
| 4. |
Rule
of Same-Turn Immunity: When the winner wins on discard,
if in the same turn (starting from and including
the
winner's previous discarded tile, until before the
win) another player has just discarded the same
tile as the winning
tile, then the discarder will not be "responsible"
for having followed with the same discard. The player
who first
discarded the winning tile in the same turn (after
the winner's previous discard) will be considered
responsible. But if
the winner has just discarded the winning tile,
then no one will be considered responsible (and
the payment split
equally among the three players just like a self-draw
win). |
|
There are a total of 44 patterns
in 10 categories.
| 1. |
 |
Trivial
patterns
| All
Sequences (平和) : 5 |
The
hand contains 4 sequences; no triplets/kong.
(There are no other restrictions as
to the eyes pair, single call, or concealed
hand.) |
| Concealed
Hand (門前清) : 5 |
A
regular hand which is concealed, without
melding any exposed sets before winning.
Winning
on discard is okay. Concealed kong are
okay. |
| No
Terminals (斷么九) : 5 |
| The
hand consists entirely of middle number
tiles (2 to 8); no terminals or honors. |
|
|
| 2. |
 |
One-Suit patterns
| Mixed
One-Suit (混一色) : 40 |
| The
hand consists entirely of number tiles
in one suit, plus honor tiles. |
| Pure
One-Suit (清一色) : 100 |
| The
hand consists entirely of number tiles
in one suit. |
| Nine
Gates (九蓮寶燈) : 480 |
A
9-way call hand, with "1112345678999"
in one suit in your hand, and winning
on any one tile
in the same suit. (See also "Nine
Gates Self-draw rule".) |
|
|
| 3. |
 |
Honor Tiles
| Value
Honor (番牌) : 10 per set |
A
triplet/kong of Seat Wind (your own
Wind) or Dragons. Note: the Prevailing
Wind is not
recognized. |
| Small
Three Dragons (小三元) : 40 |
Two
triplet/kong of Dragons, plus a pair
of Dragons as the eyes.
 |
 |
Example:
|
|
(This
hand always includes two
Dragon triplets, so it scores
at least
40+10+10=60 points.) |
|
|
| Big
Three Dragons (大三元) : 130 |
Three
triplet/kong of Dragons.
 |
 |
Example:
|
|
(This
hand always includes three
Dragon triplets, so it scores
at least
130+10+10+10=160 points.)
|
|
|
| Small
Three Winds (小三風) : 30 |
Two
triplet/kong of Winds, plus a pair of
Winds as the eyes.
 |
 |
Example:
|
|
|
|
| Big
Three Winds (大三風) : 120 |
Three
triplet/kong of Winds.
 |
 |
Example:
|
|
|
|
| Small
Four Winds (小四喜) : 320 |
Three
triplet/kong of Winds, plus a pair of
Winds as the eyes.
 |
 |
Example:
|
|
|
|
| Big
Four Winds (大四喜) : 400 |
Four
triplet/kong of Winds.
 |
 |
Example:
|
|
|
|
| All
Honors (字一色) : 320 |
| The
hand consists entirely of honor tiles.
|
|
|
| 4. |
 |
Triplets and Kong
| All
Triplets (對對和) : 30 |
| The
hand contains 4 set of triplets/kong;
no sequences. |
| Two
Concealed Triplets (二暗刻) : 5 |
| The
hand contains two concealed triplets/concealed
kong. |
| Three
Concealed Triplets (三暗刻) : 30 |
| The
hand contains three concealed triplets/concealed
kong. |
| Four
Concealed Triplets (四暗刻) : 125 |
| The
hand contains four concealed triplets/concealed
kong. |
| One
Kong (一槓) : 5 |
The
hand contains one kong. (Irrespective
of whether it is exposed or concealed;
same below.) |
| Two
Kong (二槓) : 20 |
| The
hand contains two kong. |
| Three
Kong (三槓) : 120 |
| The
hand contains three kong. |
| Four
Kong (四槓) : 480 |
| The
hand contains four kong. |
|
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| 5. |
 |
Identical Sets
Identical sets are sets
in the same suit in the same numbers. Obviously,
only sequences
can be identical.
| Two
Identical Sequences (一般高) : 10 |
Two
sequences in the same suit in the same
numbers.
 |
 |
Example:
|
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|
|
| Two
Identical Sequences Twice (兩般高) : 55
|
The
hand contains two groups of "Two
Identical Sequences".
 |
 |
Example:
|
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|
|
| Three
Identical Sequences (一色三同順) : 120 |
Three
sequences in the same suit in the same
numbers.
 |
 |
Example:
|
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|
|
| Four
Identical Sequences (一色四同順) : 480 |
Four
sequences in the same suit in the same
numbers.
 |
 |
Example:
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| 6. |
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Similar Sets
Similar Sets are sets
in the same numbers across 3 different suits.
All 3 suits must be present;
2-suit patterns are not recognized.
| Three
Similar Sequences (三色同順) : 35 |
Three
sequences in the same numbers across
three different suits.
 |
 |
Example:
|
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|
|
| Small
Three Similar Triplets (三色小同刻) : 30
|
Two
triplets/kong in the same number in
two different suits, and the eye pair
in the same
number in the third suit.
 |
 |
Example:
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|
|
| Three
Similar Triplets (三色同刻) : 120 |
Three
triplets/kong in the same number across
three different suits.
 |
 |
Example:
|
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|
|
| 7. |
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Consecutive Sets
Consecutive sets are sets
in the same suit in consecutive numbers. The
patterns here require
three or more such sets.
| Nine-Tile
Straight (一氣通貫) : 40 |
A
"123" sequence, a "456"
sequence, and a "789" sequence,
all in the same suit.
(The hand must contain exactly the three
sequences listed above.)
 |
 |
Example:
|
|
|
|
| Three
Consecutive Triplets (三連刻) : 100 |
Three
triplets/kong in consecutive numbers
in the same suit.
 |
 |
Example:
|
|
|
|
| Four
Consecutive Triplets (四連刻) : 200 |
Four
triplets/kong in consecutive numbers
in the same suit.
 |
 |
Example:
|
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| 8. |
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Terminals
Terminals are the 1 and
9 number tiles.
The Greater patterns consist of terminal tiles
only, while the Lesser patterns include also
"123"
and "789" sequences.
| Mixed
Lesser Terminals (混全帶么) : 40 |
Every
of the 4 sets in the hand, as well as
the pair of eyes, includes a terminal
tile or an honor tile.
 |
 |
Example:
|
|
|
|
| Pure
Lesser Terminals (純全帶么) : 50 |
Every
of the 4 sets in the hand, as well as
the pair of eyes, includes a terminal
tile or an honor tile.
 |
 |
Example:
|
|
|
|
| Mixed
Greater Terminals (混么九) : 100 |
An
"All Triplets" hand or a "Seven
Pairs" hand which consists entirely
of terminal tiles and honor tiles.
(A "Thirteen Terminals" hand
does not qualify.)
 |
 |
Example:
|
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|
|
| Pure
Greater Terminals (清么九) : 400 |
The
hand consists entirely of terminal number
tiles.
 |
 |
Example:
|
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| 9. |
 |
Incidental bonuses
Lucky bonuses for winning
on rare opportunities.
| Final
Draw (海底撈月) : 10 |
| Self-draw
win on the "seabed" tile (the
last tile in the wall, excluding the
king's tiles). |
| Final
Discard (河底撈魚) : 10 |
Winning
on a discarded "riverbed"
tile (the last discard by the player
who has drawn
the seabed tile). |
| Win
on Kong (嶺上開花) : 10 |
Self-draw
win on a "supplement" tile
(after declaring a kong).
(If the supplement tile is also the
seabed tile, both patterns can be counted.)
|
| Robbing
a Kong (搶槓) : 10 |
| Winning
by robbing a kong (when another player
makes a "small exposed kong").
|
| Blessing
of Heaven (天和) : 155 |
| East
winning with his initial 14-tile hand.
(Does not count if East has made a concealed
kong.) |
| Blessing
of Earth (地和) : 155 |
A
non-East player calling with his initial
13-tile hand, and winning on East's
very first discard.
Does not count if East has made a concealed
kong. |
|
|
| 10. |
 |
Irregular Hands
Irregular Hands are hands
that do not consist of 4 sets and a pair.
An irregular hand does not
count for "Concealed Hand".
| Thirteen
Terminals (十三么九) : 160 |
Among
the 13 types of terminals and honors,
the hand contains one pair of one type,
and one
tile each of the other 12 types. |
| Seven
Pairs (七對子) : 30 |
The
hand consists of seven pairs.
 |
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Example:
|
Four identical tiles can
count as two pairs as long
as kong is not declared.
A Seven Pairs hand cannot
count those patterns which
specifically require triplets,
kong,
or sequences. But it can
count other patterns which
do not have such requirements.
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