mahjong-traditional Chinese versions mahjong-simplified Chinese versions mahjong-English versions mahjong-Japanese versions
register for online qualifiers
world series of mahjong tournament world series of mahjong rules world series of mahjong online mahjong game practice world series of mahjong satellites world series of mahjong television world series of mahjong player services
world series of mahjong results world series of mahjong media room world series of mahjong player world series of mahjong sponsors world series of mahjong company world series of mahjong FAQ world series of mahjong shop world series of mahjong contact us

 
The following is a brief summary of some of the mahjong rules for the competition. The purpose is to provide the reader with a
rough understanding. The rules here are not complete; the player ought to read carefully the full version of the rules before
playing in the competition.

 
Concerning the tournament format and schedule, please see the "Tournament Format" chapter. One cycle is four hands.
The deal always passes after each hand; East never repeats the deal.

136 tiles are used for the game; the flower tiles are not used. A player's hand is 13 tiles.

When building the wall, each player builds 17 stacks. If all four players at the table consent, they need not stack the
tiles on top, but instead may place them as two rows flat on the table.

A player must arrange his discarded tiles in an orderly fashion, from left to right in rows of six. When a row is filled with
six tiles, start a new row below it. (Just like writing a poem with six words in each line.)

Claims (chi, pong, kong, win) must be verbally announced properly. Exposed sets should be placed in front of one's
concealed hand (between one's concealed hand and the wall); one specified tile should be rotated to indicate the
claimed tile.

For a pung or kong claim to take precedence, it should be announced promptly. Once a player has announced "chi" and
subsequently displayed his set or discarded a tile, the two other players lose their rights to claim the tile for pung or
kong.

Kong: A player may make a concealed kong or a "small exposed kong" (adding a fourth tile to an exposed triplet) after
drawing a tile (or after East's deal, or after drawing a supplement tile), but not after claiming a chi or pong. A concealed
kong must be revealed the moment it is declared.

Time Limit: In each hand, each player has 3 minutes total for all his plays. Each turn should be played in 15 seconds.
But at the start of the hand, the first 15 seconds do not count against these limits.

Winning Hand


There are two types of winning hands: the Regular Hand and the Irregular Hand.

Regular Hand: The regular hand consists of 4 sets (each set being a sequence, a triplet, or a kong) and a pair (called the "eyes").

Irregular Hand: The irregular hands are listed in category 10 of the "Scoring System" chapter. There are two of
them: "Thirteen Terminals" and "Seven Pairs".

A hand must conform to either a regular hand or an irregular hand in order to win (go out). All patterns listed in
the "Scoring" chapter, except for the irregular hands under category 10, are not definitions of the winning hand.
In other words, one cannot win just by meeting the condition of a pattern, without meeting the requirements of a
winning hand. (Such will be considered a "false win".)

In principle, one can win in all cases provided he has completed a winning hand. While there is the "Rule of
Same-Turn Immunity" in the "Scoring System" chapter, the World Series of Mahjong does not adopt any "sacred
discard" rule or such which prohibits the player from winning with a completed winning hand in certain cases
("penalty tiles" excepted). Similarly, there are no such prohibition rules for Pong or other claims.


Scoring the Winning Hand


The winning hand is scored according to the "Scoring System" chapter.

Each player is issued a copy of the "Pattern List Card" (Appendix A), to which they may refer during play and
when scoring a winning hand.

5-point Minimum Requirement: A hand must contain at least 5 points (i.e. any one pattern) in order to win.

Responsibility of Scoring: In principle, the winning player is responsible for counting the score of one's own
hand. One may ask the opponents or a judge for help, but they are not responsible for any mistakes in the
counting.

After agreeing on the value of the winner's hand, the players should summon a judge, who records the score
for the hand on the "Score Record Card". Alternatively, if the players know how to record the scores properly,
they may appoint one among themselves to record the scores. Each player then, after verifying that the scores
have been recorded correctly, signs the Score Record Card in the space designated for him.

Freedom of Count: If there are multiple ways of arranging the concealed tiles in order to compose the winning
hand, the winning player may freely choose an arrangement which one feels is best for oneself, and score the
hand according to that arrangement. A hand may only be scored according to one arrangement; patterns from
different arrangements cannot be both counted. (For example, a hand cannot score both "Three Identical
Sequences" and "Three Consecutive Triplets", nor both "Two Identical Sequences Twice" and "Seven Pairs".)

"Nine Gates" Self-draw rule: When a "Nine Gates" hand wins on self-draw, the winning tile must be displayed
seperately from the rest of the hand. If the winning tile has been mixed with the hand tiles before it has been
displayed and confirmed, "Nine Gates" cannot be counted. East starts a hand with 14 dealt tiles, and no tile is
considered "drawn". Thus, "Nine Gates" cannot be counted for a "Blessing of Heaven" hand; only "Blessing of
Heaven" can be counted.


The Dead Wall and the Seabed Tile


Dead Wall: The last 14 tiles in the wall are called the "Dead Wall", and are not played.

Seabed tile: The last tile in the wall before the Dead Wall (i.e. the 15th last tile in the wall) is called the seabed
tile. The player who draws the seabed tile may not declare a kong, and must discard a tile unless one is
winning. This discard is called the riverbed tile.

Riverbed tile: The riverbed tile may not be claimed for chi, pong or kong; it may only be claimed for a win.

No Win: If no one wins on the riverbed tile, the hand is a draw, and all players score zero for the hand. The deal
(East) always passes after each hand.


Penalty Tiles


If a player illegally exposes his hand tiles, those tiles will remain open on the table as live penalty tiles.

A live penalty tile may be discarded on the player's current or next (if the player is not currently playing)
discard. Once the player discards any other tile (even another live penalty tile), any live penalty tiles in front of
him become dead penalty tiles, which may not be discarded thereafter.

Penalty tiles (whether live or dead) cannot be melded (including melding when winning on discard) into an
exposed sequence, an exposed triplet, or an exposed kong (big or small), and may not form the pair of
"exposed" eyes with a discarded tile when winning. In other words, penalty tiles may only constitute concealed
sets, and may not be used to claim discards to constitute exposed sets.

During the deal, before (or when) the player organizes his tiles, if one inadvertently exposes some tiles, one of
the exposed tiles is exempt from penalty. If one exposes two or more tiles, he may pick one up and put it back
into his hand, and the rest become (live) penalty tiles.

False Win: A False Win will basically be treated as the player's illegal exposure of all the tiles in his hand: the
play of the hand continues, and all illegally exposed tiles become penalty tiles. (The player will not have to pay
a large penalty.)


Bonus Pool System: For the 4 players in the final round, in addition to a fixed prize money awarded according to their
final rank, there will also be a bonus pool - an additional, fixed amount of prize money to be split among the 4 finalists
according to their final scores (at roughly a rate of each point being worth 1/1000 of the total bonus pool amount).
Please see the "Tournament Format" chapter for details.
 
Mahjong mahjong online mahjong.com mahjong world online mahjong mahjong world series mahjong macau mahjong rules macau mahjong world mahjong www.world-series-mahjong.com
mahjong competition world mahjong ltd world mahjong limited macau mah jong mahjong tournament mahjong world series mahjong competition mahjong event mahjong championship
mahjong world tournament mahjong world competition mahjong world eventworld series of mahjong mahjong tournaments mahjong 2007 tournament mahjong 2007 competition mahjong scoring
world series of mahjong mahjong international tournament mahjong international championship mahjong wynn macau

world series of mahjong register for online qualifiers  

Mahgong Time Remy Martin City Line Blue Girl Wynn macau viva macau